AI Insights · Timothy · October 2022
Top 5 Celebrity Games on iOS in France Q3 2022
In Q3 2022, the top 5 celebrity games on iOS in France showed varied performance trends in downloads, revenue, and active users.
In Q3 2022, the top 5 celebrity games on the iOS platform in France exhibited diverse performance trends. Here’s a closer look at the weekly downloads, revenue, and active user metrics for each game, based on data from Sensor Tower.
Kim Kardashian: Hollywood from Glu Games LLC experienced fluctuations in weekly revenue, starting at around $1.2K and peaking at approximately $1.6K in early August, before declining to about $943 by the end of September. Weekly downloads decreased steadily from 608 in late June to 167 by the end of September. Active users also saw a downward trend, starting from 1.8K in late June and dropping to 1.3K by the end of the quarter.
MovieStarPlanet 2: Star Life by MovieStarPlanet showed a varied revenue trend, with a peak of $1.8K in mid-July and a low of $595 in mid-September. Downloads started strong at 1.5K in late June, gradually declining to 638 by the end of September. Active users also saw a decline, starting at 6.5K in late June and ending at 4.7K by the end of the quarter.
Lamar - Idle Vlogger from Crazy Labs had an increasing trend in weekly revenue, starting from $189 in late June and reaching a peak of $401 in late August. Downloads peaked at 2.1K in mid-August before dropping to 799 by the end of September. Active users saw a general increase from 3.4K in late June, peaking at 4.7K in mid-August, and then declining to 3.1K by the end of September.
Youtubers Life: Gaming Channel by U-Play Online had relatively stable revenue, peaking at $280 in early August and ending the quarter at $109. Downloads remained low throughout the quarter, with a slight peak of 44 in early September.
BTS WORLD from Netmarble Corporation showed a gradual decline in revenue, starting from $159 in late June and ending at $101 by the end of September. Downloads decreased from 422 in late June to 67 by the end of the quarter. Active users started at 3.8K in late June, dipped to 2.3K in mid-July, and then slightly recovered to 2.5K by the end of September.
For more insights into the performance of these and other apps, visit Sensor Tower.